Wednesday, April 17, 2013

To Fight Monsters


Originally posted on my Tumblr:

Seriously: circulating photos you and yer Scooby Doo crimefighter pals have determined to be of the Boston Bomber is criminally stupid
— Cory Doctorow (@doctorow) April 17, 2013


The fact that half the posts on my FB feed are about 4Chan and other groups having "found" the bombing suspect is inredibly infuriating for several reasons. Yes, I get it, we want to know who did this, why, and to see them brought to justice. Contrary to what the 24-hour news cycle and TV police prodecurals would have us believe however, this shit takes time.
First off, the FBI needs to make sure they nab the right person. Getting the wrong person early because the public demands results will only send the actual bomber further underground and muddy the investigation. Second, horrific act of terrorism or not, we have due process in this country. Attempts to expedite or bypass the rule of law will only lead to chaos, confusion, and more harm than good. Doing things right takes time.
What really pisses me off though is the way that people are praising the amateur sleuthing being done on the internet based off of the scant images the average (or even privileged) person has access to. The kind of "detective" work going on with these pictures is exactly the kind of witch hunt that people regularly criticize in their arguments against increased public surveillance via drones, CCTV cameras, etc. I won't post them here so as not to validate them, but these pictures showing people circled in crowds at the marathon are the most baseless kind of "evidence" I have ever seen.
"This backpack looks like the blown up one in the police photo" - Good thing all backpacks are as unique as fingerprints and no two people can have the same one.
"This guy is standing off to the side and not looking at the race" - Because there's no reason someone would ever turn their head from the finish line during a race, not for a moment.
"This guy has a backpack on in this picture, but not in this other one" - Because Boylston street is not surrounded by offices, places of business, apartments, condos or anywhere else that someone may have relieved their burden.
This is the "logic" that these pictures are ascribing to the crime scene and it is both ludicrous and dangerous. This is the kind of half-assed circumstantial evidence that people start beating their chests over when they think that "Big Brother" is going to take their rights away. The FBI at least seem to be doing the opposite and taking their time to get the job done right. They're not the monsters who are jumping to conclusions based on blurred images and inference, we are. Stop giving these people your time and attention. Let the experts do their jobs. Stop expecting instant gratification and wait for the job to get done right. This is too public an area and too public an event for the person who perpetrated this evil to stay anonymous for long. They will be found and justice will be served.

Sunday, April 14, 2013

State of the Plenty

It's been a while since my last real post so I figured I'd give a quick update. Between life, work, and writing for OVRLD, I haven't had much to blog about. Honestly I think I've just become adept at turning my typically blogable thoughts into 140 character tweets instead. I'm pretty sure this is where the internet at large has gone as well actually.

That being the case, I've decided to start a Plenty For All Tumblr. Right now Tumblr seems to be the vogue in the realm of over sharing on the internet and it's a nice repository for stuff that is too big for Twitter and too small for a blog post.

So you can head on over to http://plenty-for-all.tumblr.com/ and check it out. Right now it's just a repository for my OVRLD articles from the past year, but I'll be posting more there (and here) soon.

Saturday, February 23, 2013

85th Oscar Award Picks

I know, I'm down to the wire on my picks this year, but in my defense I didn't see my last "actually has a chance" nominated film till just last weekend, that being Zero Dark Thirty. Anyway, let's get right to it then.

Best Picture
Let's just cut the crap. Prior to the "let's nominate 10 films so we have stuff that more people are familiar with" move of several years ago you could always narrow this category down to about 3 actual contenders anyway. This year is no different. Out of 9 nominees only 3 have a chance and those are: Lincoln, Zero Dark Thirty, and Argo.

My personal pick and my prediction in this category are both the same: Argo

Out of the three viable films, Argo is the most successful, the most accessible, and the most likely to have lasting appeal. There is no doubt that it's a tough field this year. Both Zero Dark Thirty and Lincoln are excellent films as is Silver Linings Playbook as well, but while the Zero Dark Thirty formula won for Katherine Bigelow with The Hurt Locker before, it's going to miss this year. When it comes to Lincoln ... well, I'll get to that when I talk about Best Director.

Argo is both crowd and critic pleaser and I think the Academy is going to give it top honors here.

Pick: Argo

Actor in a Leading Role
This is unfortunately an easy one. It's unfortunate because Bradley Cooper and Joaquin Phoenix both delivered exemplary performances in their respective films, but when all is said and done, Daniel Day-Lewis' portrayal of Abraham Lincoln was both riveting and as close to historically accurate (based on what we know of Lincoln's mannerisms and even his speaking voice) as we're likely to see.

I'd love to give this to Joaquin Phoenix, but I have to give it to Daniel Day-Lewis. He really earned it.

Pick: Daniel Day-Lewis

Actress in a Leading Role
I can't think of a decision between best actress nominees in recent year that has been as difficult as the one between Jessica Chastain and Jennifer Lawrence. Both performances were brilliant in their own way, yet so different. I'm glad they were in separate categories for the Golden Globes thus allowing them both to win, but for the Oscar it's literally going to have to be a coin toss for me.

Ultimately my pick will have to be Jessica Chastain as much as I adore Jennifer Lawrence. If anything, the Academy knows Lawrence is a rising star and she'll be in this position again. That's not to discount Chastain however. She is the sole character anchor for Zero Dark Thirty and she's amazing in the role. I don't think there is a single human emotion that she doesn't get to absolutely nail.

Pick: Jessica Chastain

Actor in a Supporting Role
This is another tough one, because there are plenty who are going to want to give this to Tommy Lee Jones for Lincoln, but while I feel his performance was excellent, it wasn't anymore than I normally expect from him. Others (like myself) may want to see Phillip Seymour Hoffman get this prize for his brilliant role in The Master, but for all it's nominations I'm afraid the film isn't going to win anything this year.

That leaves us with Christoph Waltz for Django Unchained, a decidedly different role than the one that won him this award for Inglourious Basterds a few years back, but just as well portrayed. This could be a category I lose if the Academy decides to go with Tommy Lee, but I have to go with Waltz on this one.

Pick: Christoph Waltz

Actress in a Supporting Role
OK, so I didn't see Les Mis, but I heard that Anne Hathaway was excellent in it. The problem here is that I did see Lincoln and Sally Field gives the performance of a lifetime as Mary Todd Lincoln and for her ... that's saying quite a bit.

I love Anne Hathaway, but I have to go with my gut here. I have to go with what I've seen and I have to back Sally Field on this one. If anything, I feel that Les Mis was luke warm enough among many critics to give me justification here.

Pick: Sally Field

Directing
Spielberg. I mean really ... in this list of Directors there is no other choice. Yes, there are some great films here. David O. Russell did an amazing job with Silver Linings as did Benh Zeitlin with Beasts of the Southern Wild, but let's face facts, under any other director (and with any other cast) Lincoln would have been  no more than a History Channel documentary.

Spielberg made that film and I can think of no one more deserving of this award.

Pick: Steven Spielberg

Writing (Adapted Screenplay)
This is not an easy one, especially with The Life of Pi having been one of those books that was deemed "unfilmable". Even so, I have to go with Argo on this one. While I haven't read the source material I know enough about film to see how they adapted it while both staying true to the original text and making a compelling motion picture. This is not an easy task and Argo accomplishes it without my ever thinking twice.

Pick: Argo

Writing (Original Screenplay)
I (and the Academy) usually seem to give this award to new screenwriters, but given the nominees this year, I have to go with Tarantino. If you've never read a Tarantino script then you're very much missing out. There's a reason this man has won this award before, his scripts tend to stand on their own as masterpieces and with this year's field, I'm guessing he's got the upper hand again.

Pick: Quentin Tarantino

Animated Feature Film
There are two rules to this category:
  1. Never vote against Studio Ghibli
  2. Never vote against Pixar
Brave wins ... 'Nuff said?

Pick: Brave

Cinematography
While there is a decent field in this category this year, I have to go with The Life of Pi. While each of the nominated films contain excellent cinematography, I think that The Life of Pi represents the biggest cinematographic challenge and therefore will gain the respect and votes of the Academy here.

Pick: The Life of Pi

Costume Design
Never vote against the period piece and if the period piece is a musical ... doubly so: Les Mis ... easy

Pick: Les Miserables

Editing
This is usually a category I steer away from because I'll be damned if I know what the Academy thinks good film editing is. This year I'm willing to go out on a limb and pick Argo for this category for one reason and one reason alone: the last 20 minutes of the movie. If you can find me a more tense 20 minutes among the other nominees this year, then more power to you, but that final sequence made this film and editing played a HUGE part.

Pick: Argo

Foreign Language Film
You may have noticed that one of the films in this category has shown up in several other categories as well, including the overall Best Picture category. This is the Academy using the Oscars as a sort of bully pulpit and passive aggressively suggesting that American movie makers might think about taking a look at what's going on over seas for some inspiration. I don't necessarily disagree with them, but this is the only category that Amour is going to win tonight.

Pick: Amour

Make-up and Hair Styling
This is normally another category I don't follow, but given that there is a period piece musical this year, this is an easy one: Les Mis

Pick: Les Miserables

Music (original score)
Of the three films I saw in this category this year I don't recall the scores jumping out at me particularly, but that's often the case here. I'm going to go with the buzz on this one though and say that The Life of Pi gets it.

Pick: The Life of Pi

Music (original song)
This is another damn toss up category like Best Actress. You're basically looking at either Adele for the Skyfall theme or Les Mis because it's a musical and this is kind of its category. Given some of the critical panning of Les Mis and the fact that Adele's star is still on the rise, I'm going to lean in her direction and say that Skyfall gets this one.

Pick: "Skyfall" by Adele

Production Design
I may be deluding myself, but I think this is an easy one this year. Despite the excellent production design of the other nominees, it takes a little something extra for a musical and therefore like costuming and make-up before it, this award should go to Les Mis.

Pick: Les Miserables

Visual Effects
This is usually the one award where a summer blockbuster can be seen winning outside of  the technical awards given out prior to the show. This year however one of the nominees is also one of the Best Picture nominees as well. Given the fact that The Life of Pi features a CG main character along side a flesh and blood actor and succeeded enough to be nominated for Best Picture, I have to pick it for this category despite a very competitive field this year.

Pick: The Life of Pi

Friday, February 22, 2013

This is Important

From: Get Stuffed!
RE: The recent EA Montreal and LA Layoffs and some of the community reaction
"The people who got laid off were your friends. They spoke your language. They played your games. They fought for you. They argued with their supervisors over decisions you eventually echoed after the game’s release. Nobody goes into games because they have no options left. They don’t sacrifice health and family for brutal overtime because they don’t believe in what they’re trying to do. They have children. They have partners. They have mortgages and car payments and meals to put on the table. And they live for the moment when a fan sends in a letter saying ‘thank you.’"
There's a way to be a person and when you behave in ways that are contrary to that social contract, you forego any right to be listened to or taken seriously. If you want to be part of the discussion and you want your opinions considered, show up and have some respect. Otherwise, expect for no one to consider your positions or even your existence.

Thursday, February 7, 2013

Engalus

So my buddy Mark sent me this link earlier and I couldn't help but laugh, mainly because of the link to a portfolio web site I haven't been able to access in over 6 years, but also because I never in my wildest dreams would have thought that anyone would consider my first game project to be anywhere approaching relevant so many years later.


It was roughly 12 years ago this month that I started working at Turbine, my first paying gig in game development. For a couple years prior I had been working with a small group of developers under the moniker of Crytek in my spare time. At the time we were organized over the internet much in the same way mod developers were, but the founders (Cevat Yerli and his brothers) had big ambitions.

I started working with Crytek when Cevat contacted me after noticing my Half-Life mod work online. Crytek was working on an FPS and was looking for level designers. As a fledgling operation they didn't have any way to pay us at the time, but I was in college and a contract for royalties should our work ever bear fruit was good enough for me. The project and the game engine went through many iterations over the course  of the two years I worked on it. Somehow I ended up being the "Lead Designer" and (dumb kid that I was) began developing a rather lofty design for a game would have borne a striking resemblance to Deus Ex in both tone and game play, except exceedingly more sci-fi in its presentation.

In the summer of 2000 we had succeeded in created a tech demo for "Engalus", our would-be FPS. Even then, Cryek was on the cutting edge of graphics with an engine that rivaled the reigning king Quake 3. Cevat shopped the demo around at the conventions that summer and even got it showcased on NVIDIA's website, but by the time the end of the year was rolling around I had graduated and a paying gig was becoming more and more necessary. At the time my buddy Scott (who I had nabbed to help out on Engalus) had snagged a job doing GUI and other art work for local dev Turbine. I was well aware of Turbine as a player of the then recently released Asheron's Call and when Scott told me they were looking for designers I jumped at the chance. It wasn't so much that I had lost faith in Crytek and what we were working on as it was that I knew if they found backing I'd have to move to Germany, which I was not prepared to consider at the time and besides that, I would have been in WAY over my head at that time as the lead on a professional project. In an effort to get my professional career started with something closer to entry level, I left Crytek and Engalus, and started working at Turbine.

To make a long story short, I got laid off from Turbine several months after starting there, Crytek got backed by Ubisoft to make what would become FarCry, and I spent the next few years working odd jobs while making mods and trying to break back into professional development. Eventually I got my second chance as a content developer at Mythic Entertainment and six-and-a-half years later I'm a Content Lead for Bioware Austin on Star Wars: The Old Republic. I've come a long way since Crytek and so have they, but I've always been grateful to Cevat for seeking me out and giving me the chance to figure out that making games was what I wanted to do with my life. Engalus may have never seen the light of day, but to me it will always be my first real attempt at game development and though there's not much to show for it, I'm proud of the work we did and where we all ended up because of it.

Tuesday, January 15, 2013

Gamers and Developers: A Love Story

Communication between gamers and developers is a tough issue. Most people outside the industry (and plenty inside) have no idea how tumultuous live development can be. I can tell you that in previous jobs I've had experiences where one day I'm working on a feature and the next day it's been cut or de-prioritized. This along with other concerns often makes it difficult to communicate with the end user in a way that a) doesn't get their hopes up about a feature they want, but may not see the light of day and b) still engages those users in a way that makes them feel accommodated. It drives both sides crazy. Gamers end up feeling like their investment isn't being rewarded and that they're just being used, while developers end up resenting what they see as "entitled" users who think they know better how to make the game, but are never happy with what they get. Better communication can often help everyone to reach a happy middle ground, but the signal to noise ratio on the internet is lousy and it always has been. Add to this the logistical issues of time, money, manpower, and the need to please the largest audience possible in order to get the biggest return on investment and you're always going to end up pissing someone off and making others feel as if they're being ignored.

I know a lot gets said within the industry about games being art and how dare anyone not think of games as art, and as a designer I agree: games are art. There are degrees however and not all art is created equally. Speaking musically (because I can always analogize things in regards to music) I've come to realize that what we normally refer to as "triple A" games have way more in common with pop music than they do with punk rock while audiences seem to expect a more punk mentality regardless. Mainstream pop music wants to reach the widest audience possible and (to me at least) ends up sounding watered down and bland. There's something for "everyone", but if you're looking for an 8 minute drum solo then you're probably out of luck. Punk rock (real Punk rock ... but that's a whole other discussion) doesn't care about the broadest audience. The philosophy there is "the right people will get this". Is there great pop music? Hell yeah! Is there lousy punk rock? You bet! The same goes for games and when you're dealing with live development on games that are essentially pop music (every game I've ever worked on) you're never going to please everyone.

There's no right way to foster better communication between gamers and developers. I've often been heard to rant that developers should give gamers much more information about the process of development. I'd love for people to really see how the sausage is made, but that's not my call. I like to think that maybe if people saw that just because you can come up with the "perfect" answer to a problem doesn't mean it can be done, they'd be more forgiving. Game development involves a lot of compromise and often frustration. Gamers always feel like their prefered feature is the most important and "why doesn't someone just put this in the game?" To be honest, I know plenty of designers who feel the same way. I personally have designed at least as much content that has seen the light of day as hasn't but that's how pop music gets made. For every 10 tracks on a top 40 album, there's maybe twice as many that didn't make the cut, but that there is probably some (albeit smaller or more dedicated) audience for.

If developers tell you everything they're doing as they make or support a game, there's going to be things that you're really into that just dissipate and when you get people excited about something and then pull it away, it never ends well. I can remember this exact thing happening with Ultima Online back when I was in college when they had proposed a radical and (to me at least) interesting sounding bounty/good/evil system to help curb (or gamify) their player killing issues. The system as it was discussed never went live and they ended up going for a simpler option of splitting the world into PvP and non-PvP mirrors. On the one hand I appreciated the openness and on the other hand I felt cheated out of a system I was looking forward to. In hindsight, I have to assume that the system wasn't all it was cracked up to be and didn't solve their issues in the manner they desired.

You can only ever say too much or say too little and when opinion is already turned against you (warranted or not) the outcry is almost always going to be negative. The more negative the gamers are, the less the developers want to talk to them and the less both sides talk to each other, the further apart they get. If you want real discussion and insight into development, say nice things. Sometimes developers don't have all the information they need. Sometimes developers don't engage enough with their audience. Sometimes developers think they know better than their customers, but developers aren't out to get you and most of them are pretty good at what they do. If those things weren't true then they wouldn't have jobs and you wouldn't be playing their games to begin with. Publishers (in my experience) don't manipulate studios (at all) or as much as the public thinks they do and being that this is pop music, developers are here to make money as much as they're here to make art.  They don't want to be taken advantage of or undermined just as much as gamers. Show them respect and they'll show it right back. Sensationalism and misplaced outrage will only fan the flames and I personally would much rather we find a way to make better games together.

Monday, January 14, 2013

On Live Game Development


Update: Seriously ... ranting aside, I love the people who play my games. Infuriating as they can be. I'm sure the feeling is mutual.

Friday, January 4, 2013

Top 5 Comics of 2012


I probably buy too many comics, but I can’t help myself. I’ve been a fan of the medium since I was a kid buying Teenage Mutant Ninja Turtles books. Every time I’m in a comic book store I get so enticed by everything I see. Sometimes it’s the art, other times it’s the writing, often it’s both. I’ll take a chance on almost any book and more often than not I get roped in for the long haul. I did try to cut down a little bit in 2012, but then Brian Wood decided to come out with several new titles, and there was a Marvel crossover that I couldn’t miss due to it’s major involvement of the X-Men and it’s promise to potentially reverse one of the biggest X-universe plot twists of the last decade. All this along with the random new titles I pick up and the fact that I’ve gotten into several Star Wars books now, has me spending a lot of time and money on my comic book habit. I enjoy it though and there are honestly a lot of quality books in the market today. As long as I’m being entertained I guess I can’t complain and these 5 are some of the comics that have entertained me most this past year.

1. Saga by Brian K. Vaughan and Fiona Staples
I never got into Y: The Last Man, Brian K. Vaughan’s much lauded 2002-2008 running monthly book. Even still, I always recognized his talent and when I heard about Saga and saw Fiona Staple’s brilliant artwork I knew it was a book I’d want to be picking up. Saga is a science fiction epic that’s part Romeo and Juliet, part Star Wars, and entirely captivating. Saga tells the story of Hazel, a child born to parents whose worlds are at war with each other. The tale to this point is told by Hazel in 3rd person from some point in the future, as her parents attempt to flee the forces who see their union and offspring as an abomination. Vaughan’s writing is natural and succinct and his characters feel remarkably three dimensional without ever overstating themselves. Fiona Staples art is a wonder to behold, capturing gestures and emotion with spare, balanced line work and brilliant washes of bold color. Out of 2012’s new books this is the one that overall has impressed me the most on all fronts.

2. Conan the Barbarian by Brian Wood and various artists
I’ve been a fan of Brian Wood’s since Channel Zero way back when I was in college and since the end of his relationship with DC/Vertigo last year he’s been busy putting a lot of new work into the field. I should start off by saying that I’ve never been a fan of Conan, but neither have I ever held any ill will toward the property. Pre-war sci-fi and fantasy has always been an area that I’ve never really warmed to and (despite mainly being known due to to movies from the 80’s) Conan as a property falls into this category. Brian Wood is one of very few writers that I will follow to any book however and based on his excellent medieval Norse-themed book Northlanders I figured I had a good read on what I could expect from a Conan book. In Conan the Barbarian Wood uses his Northlanders experience to color his writing, but approaches the character and the world of Hyboria from a direction tailored specifically to them. The end result combines Wood’s expertise with tone and depth of character with Robert Howard’s pulp mythology in a way that satisfies and strengthens both.

3. Wolverine and the X-Men by Jason Aaron and various artists
At it’s heart, X-Men comics are about two things: 1)A persecuted minority that seeks to protect a world that hates and fears them and 2)Teenagers with newly developed super powers going to a school where they can be educated in peace and learn how to control their abilities. Wolverine and the X-Men focuses mainly on the later and concentrates of the lighter, but also more outrageous aspects of the setup in featuring both heroes and villains with bizarre powers. The whole thing takes on an almost Joss Whedon-esque feeling as it recalls both the absurdity and seriousness of Buffy The Vampire Slayer. Teen mutants find themselves navigating the rigors of high school while simultaneously saving the world, all before study hall. The end result is incredibly fun and easily one of the best things to happen to the X-Men (and Wolverine) in a long time.

4. Hawkeye by Matt Fraction and David Aja
Nobody ever says they’re a Hawkeye fan. In his own words he's "an orphan raised by carnies, fighting with a stick and string from the paleolithic era." A comic about Hawkeye’s life when he’s not with the Avengers should be about as successful as Baywatch: Nights but (perhaps knowing this) Fraction manages to make Hawkeye off duty, more interesting than he has any right to be. Armed not just with arrows, but with wit and guile, Fraction and Aja illustrate Hawkeye’s extra-Avenger actions in brilliant fashion as he deals with both the absurd and mundane. All of a sudden a character that most people previously couldn’t have cared less about becomes part Spiderman, part James Bond, and part Robinhood, all wrapped in a slick package by Fraction’s excellent dialog and Aja’s uncluttered, expressive visuals.

5. The Unwritten by Mike Carey and Peter Gross
Not a new comic for 2012, but one that is still going despite what seems to be the culling of DC’s Vertigo label. Unwritten has been one of my favorite books ever since I picked it up on a whim several years ago. If there is any one book that can claim to have picked up the mantle of Sandman and be worthy of it, this is it. Following the misadventures of Tom Wilson as he unravels the secret truth about the nature of story and his own mysterious origins, Unwritten glories in the world of narratives much in the same way Sandman often did. In 2012 Carey and Gross stepped up their game in a big way both in publishing what I believe will serve as the climatic arc to the overall story, but also 6 additional support stories (featuring different artists) that filled in a lot of the blanks we had been left with to that point. As 2013 dawns, Unwritten marches boldly into it’s next chapter and with the stakes higher than ever I find myself eagerly awaiting each issue and whatever revelations may be held within their pages.

Thursday, January 3, 2013

Top 5 Games of 2012


2012 was a decent year for games if not a slow year for games. We seem to have settled into a bi-yearly cycle for the release of numerous major blockbusters and this past year was the off year for those releases. A look ahead at 2013 has a number of high profile titles slated to launch before the end of FY12 and are very likely to be the last such titles we see during this console cycle with the all-but-confirmed announcement and launch of at least one next gen console likely to happen before the end of the year.

While the crop of titles was smaller this year the quality was high and innovation still strong. 2012 was the year of crowd funding, with several recognizable developers utilizing Kickstarter to great effect in getting their next projects funded. This however, along with the continued strengthening of the indie games scene, has done nothing to heal the divide between various gamer factions. Forums and comment sections on gaming sites all over the internet have been constantly embroiled in idealogical shouting matches of mainstream vs indie vs old school.

It seems that gaming has finally developed a very vocal elitist class that claims to abhor modern mainstream marketing techniques such as DLC and F2P/MTX while championing niche throwback titles and bold anti-publisher actions by developers. While its an interesting conversation to be sure, several things remain to be seen:


  1. Will these elitist gamers put their money where their mouths are and withdraw support from mainstream triple-A developers and publishers?
  2. Are the numbers of these gamers as large as they seem or are they just loud?
  3. Are these gamers willing to support smaller, less cutting edge games, that look poorer, but meet their exacting aesthetic requirements or will they expect the same type of experience that big developers require millions of dollars and thus a broad audience to support?

I tend of believe that most of these people are all talk and while I want a Baldur’s Gate style throwback RPG and a massive open-ended space sim too, I don’t realistically expect these things to look and feel the same as a game that has a much broader appeal. It’s going to be interesting to see as some of these crowd funded projects begin bearing fruit how the elitist gamer community and the non-funding audience responds and what that may mean for all strata of development going forward.

Enough industry talk though. These are my Top 5 favorite games of 2012:


1. Mass Effect 3 by BioWare
Controversy surrounding the original version of the ending aside, Mass Effect 3 concluded the epic trilogy in a truly triumphant fashion. Taking some of the best aspects of ME1 and 2 and adding a few new tricks of it’s own, ME3 was a solid, enjoyable experience from start to finish. The game and the story didn’t let off the throttle for one moment and the stakes were always high. Not since the Baldur’s Gate series had I felt such affection for a group of characters in a video game both due to their excellently written dialog and personalities, but also due to the decisions I had made for and with them throughout each game. ME3 ended Commander Shepard’s story in grand style and has thusly earned a place of honor in my collection.


2. The Walking Dead by Telltale Games
After a couple lackluster titles with Back to the Future, Jurassic Park, and yes … Law and Order, Telltale came back in a big way in 2012 with the first 5-part series of adventure games based on The Walking Dead comics. I always tell people that The Walking Dead comic is not about zombies, it’s about people and there just happen to be zombies in it. The Walking Dead game apes its source material perfectly in this respect with the zombies mainly being a device to put people into desperate situations and to force the player to make hard decisions. And boy will you make some hard decisions in The Walking Dead. It’s not always a choice between good and bad either, often it there is no good choice and more often than not the consequences will catch up to you in the end. It’s hard to talk in specifics about The Walking Dead without spoiling a game that’s full of honestly surprising twists. Suffice it to say that every element of this game from the art style, the game design, the cinematics, the writing, acting, and sound all come together to create an emotional tour-de-force that everyone should play at least once.

3. Far Cry 3 by Ubisoft Montreal
Like films that only play in New York and LA in the last week of the year in order to squeak by for Oscar consideration, Far Cry 3 launched at the beginning of December and immediately made an impact on numerous game critics. The thing here is that even if it had launched earlier I’m betting it would have made just as big an impact on many people’s year end considerations. The format is simple enough: Assassin’s Creed 2 meets Far Cry 2 and it’s a combination that works very well. What pushes this title above and beyond however is the main characters (like the brilliantly acted antagonist Vaas) and the story subtext. On the surface this is a very clear cut story of an outsiders getting into trouble abroad and going native to get out again. Far Cry 3 plays subtly with metaphor and allegory however making it’s beauty much more than skin deep. Add into this mix a protagonist that actually grows as a characters (not a common occurrence in this genre) and you've got something unique and refreshing on display here.


4. XCom: Enemy Unknown by Firaxis
The original XCom and it’s few immediate expansions/spin-offs are classics held in the highest regard by PC gamers over a certain age. Sadly in the decade+ since the last traditional XCom game, no one has been able to continue the tradition in a satisfying manner. When Firaxis announced that there were taking a stab at the franchise the PC gaming world breathed a sigh of relief. This new XCom is both homage and a much-needed modern update to the franchise and brings all the core elements one who has played the original would expect, but with modern trappings and manicuring. The end result is a product that new and old XCom fans can both get excited about.


5. FTL by Subset Games
Somehow 2012 ended up being the year of the spaceship crew simulation with games like Artemis, Spaceteam, and FTL each offering their own interpretation of managing the perils and teamwork required to pilot a sci-fi craft through space. FTL is simple to play, but difficult to master as it simulates operating a space craft on the run from an enemy fleet. The simulation is straightforward enough: players choose a craft and on each turn they plot their course through the galaxy. At each stop there is a chance of running into enemies, friends, plunder, or nothing at all making each jump a potential risk. In order to improve one’s chances however qualified captains need to upgrade their ship’s systems and purchase new equipment and that requires scrap gained from successfully navigating these chance encounters. While this is all straightforward enough, players will ultimately have to face the mothership of the enemy fleet, a multi encounter battle that’s seriously hard even on easy difficulty settings. It’s this difficulty that drives the deeper elements of the game and even as the player crashes and burns they’re already thinking of how best to outfit their ship for another go.

Tuesday, January 1, 2013

Top 5 Films of 2012


I say it every year, but this time I mean it “what a shite year for movies”. I honestly don’t know what the problem is anymore because it’s not just Hollywood, even the independent films were lacking this year. Are there no good scripts out there? Is the creative talent pool running dry? Have we run out of things to say?

Overall I didn’t see as many movies as I should have in 2012 and so far 2013’s movie-going outlook appears to be slim as well. Of the movies I did see I don’t recall being blown away by anything. A good litmus test of how much impact a movie has made with me is whether I decide that I need to own it on home video or not and there were precious few movies in 2012 that I felt met that criteria. Even among my Top 5 there are few I feel I need to own although I’d certainly be interested in seeing them all again.

1. Argo
Brilliant casting, brilliant script, brilliant directing; Argo hit all the right marks. This is a film that could have been plodding and arduous or extremely overwrought, but Affleck and crew found the perfect pitch with which to make this story feel both historically accurate and dramatically compelling. The final half hour of this film was the most tense I’ve felt in a movie theater in quite some time and I loved every minute of it. I’m glad that Affleck recently confirmed that he is not planning on running for senate anytime soon, because as a director I think he’s really coming into his own if Argo is any indication.

2. The Cabin in the Woods
I’m not one of those Joss Whedon apologists. I love Firefly, but Buffy never did it for me and Dollhouse (while I enjoyed it) fell flat in many respects. I say this so you understand that I can view Whedon’s work objectively unlike say ... Bruce Willis, who can do no wrong in my eyes. When it comes to horror I’m more a fan of the meta aspects than I am the genre tropes. I like Romero’s work because of his social commentary. I like Evil Dead 2 and From Dusk Till Dawn because of their gratuitous, almost satirical gore and genre exploitation. The Cabin in the Woods is the ultimate meta horror film, but if it were just the script that served to sell it then it wouldn’t have worked. Instead, every aspect of this movie comes together like clockwork in order to sell the story and serve the meta-narrative with a payoff that is totally worth the price of admission.

3. Wreck-It Ralph
Based on several of the critic’s reviews of this film I have to assume that if you don’t have a history with or affinity arcade gaming then much of this film’s charm misses the mark. As someone with an extensive gaming background, this movie hit the sweet spot for me both in terms of subject, art direction, script, and acting. Yes, the cameo’s and inside jokes were clever and entertaining, but I felt the film did a great job of being more than just gamer kitsch and in telling a classic tale in a modern trapping of overcoming adversity while being true to oneself.

4. Chronicle
The trailers for this film almost ruined it for me. It really wasn’t the film’s fault either, rather it was the fact of there having been several “moody teenagers with super powers” movies over the last few years that were nothing more than excuses to hook young, beautiful actors up to wires and try to catch a crossover dude-brah and comic geek audience. It wasn’t until I looked past the “yo bro, I can fly!” surface layer of Chronicle that I realized there was something of substance there. While this isn’t a complex movie and the found footage/faux documentary style (while appropriate) was stretched to the limits of believability, the message and the execution remains un-muddled and works in the film’s favor. The end result is a distilled, but successful version of Katsuhiro Otomo’s Akira a modern classic using super powers as a metaphor for adolescence and the difficulties of responsibility associated with becoming an adult.

5. The Master
Out of all the films that I saw in 2012 this is the one that I’ve probably thought about the most after leaving the theater. This is a heavy, layered piece of art that is worthy of both discussion and repeated viewing. The Master is what an art house film should be. This is the kind of movie that asks a lot of the audience both while they are in the theater and after they leave. Most audiences don’t like to have to work that hard for a film and for those people there is still a compelling narrative, expertly acted and directed, although somewhat cryptic in its resolution. For the braver moviegoer, The Master rewards deeper inspection and dissection and provides a wealth of detail and subtext to be explored.

Monday, December 31, 2012

Top 5 Albums of 2012


Mainstream, indie, and even the indie-mainstream have been bereft of good, major releases this year. When the best that outlets like Paste and Pitchfork can muster are albums by Best Coast, Beach House, Tame Impala, Alt-J, and the Lumineers, it’s obvious that we’ve been dealt a poor hand in terms of new music on the national level.

Overall it feels like the indie-mainstream in particular is waiting for a new movement. The Arcade Fire sound-alikes (which used to be Modest Mouse sound-alikes) have finally worn out their welcome. New Grass (or Banjo-core as I prefer to call it) never had the ability to sustain more than a few bands at a time and with Avett Brothers, Mumford and Sons, and the Lumineers on the scene, that quota has been filled. Like the generic “techno” outbreak in the mid-late 90’s, dubstep isn’t ever going to catch fire in a big enough way nationally and anyway, most of what people are calling dubstep isn’t really dubstep to begin with. And finally, the wispy synth-ish indie-pop movement (see: Alt-J, Tame Impala, and especially M83) isn’t worth taking a second look at and won’t last very long unless something changes.

The airwaves are bored and I couldn’t have picked a better year to dive head first into the Austin local music scene. In 2012 four out of five of my top picks come from artists local to the Austin, TX area. For several of these groups this will be the 3rd or 4th time I’m writing critically about their albums, having covered them for OVRLD earlier in the year. Given that fact, I ask you to forgive me if my blurbs about those albums seems lifted from my previous articles.


1. Balcones by Zlam Dunk
While never intended to be the band’s swan song, “Balcones” nonetheless performs admirably in this regard. Having recently called it quits, Zlam Dunk’s 2012 EP saw the group maturing, both instrumentally and lyrically. While still offering a unique blend of technique and danceable punk grooves, the absence of their debut’s synths along with the return of Charlie Day’s impassioned, raspy vocals create a more personal, introspective space on Balcones. There is a definite theme of coming into adulthood and striking out on one’s own here and while it leaves the EP feeling darker than Zlam Dunk’s previous work, it’s all the more powerful for it.

For fans of: At the Drive-In, Q and Not U, Cinemechanica


2. Lessons on Love, Sharing, and Hygiene by The Capitalist Kids
Austin’s prolific political punks came back this year with their 3rd full length and it may just be their best yet. Here’s the kicker though: it’s full of love songs! “Lessons on Love…” skates gracefully between political snark, finger-pointing anthems, and blisteringly fast ballads in a way that few bands could accomplish. The Capitalist Kids manage to find the goldilocks zone with every song in providing politics without being preachy and love songs without the sap. If you can’t get your toes tapping to this album then you may be a robot or possibly a Republican.

For fans of: Bad Religion, Screeching Weasel, Green Day


3. Arab Spring by Literature
I think it’s safe to call this album Austin’s sleeper hit of 2012. “Arab Spring came out of nowhere early in the year and this first full-length LP by Austin’s Literature has subsequently ended up on the “best of” lists of many major local outlets. Literature play a lo-fi, punkish brand of jangle-pop that’s both catchy and playful. Never overproduced, but laden with poppy hooks, Arab Spring skirts the line between old-school punk and pop like a tightrope walker. The end result is an incredibly catchy collection of songs with a very genuine, DIY feel.


For fans of: Polaris (the band that did the songs for Pete and Pete), Vampire Weekend, Talking Heads


4. All Our False Starts by Pswingset
For me to compare an album to the mid-Atlantic post-punk music scenes of the late 90’s/early 00’s is high praise indeed and in my mind Pswingset’s debut LP “All Our False Starts” is worthy of no less. This album is full of the kind of jangly, technical, minor-key, post-punk music that scored much of my 20’s and continues to be a favorite. There’s a moodiness to All Our False Starts that while subtly reminiscent of mid-late 90’s emo, is at once more mature and less affected. The end result as presented on this LP is both gripping and chill.

For fans of: Shudder to Think, Bats and Mice, Sunny Day Real Estate


5. Fang Island by Fang Island
Despite being my #2 most listened to album of 2012, Fang Island’s self-titled sophomore release has to come in at #5 on this list simply for the fact that it’s actually a 2010 release. Fang Island is not your typical instrumental rock band. For one thing, they often have lyrics (though if their 2012 release “Major proves anything it’s that they’re more interesting without them.) For another thing, this is the most positive, feel-good instrumental music you’ll ever hear. Where most instrumental bands tend to lean towards meandering, building epics, Fang Island aim to play fast, loud, and fun. This self-titled album is the perfect demonstration of what these guys do best and though it’s a quick listen that just means there’s plenty of time to hit “repeat”.


For Fans of: People who fall within the middle of a venn diagram of pop punk and post rock

Sunday, December 30, 2012

One, Two, Three, Four Who's Punk/Geek, What's The Score?

This article on The Mary Sue discusses one of 2012's biggest pot stirring topics in the world of geekdom: the fake geek girl. I'll let the article speak for itself as the first 2/3 does a great job of introducing and analyzing the issue at hand. The part that really interests me comes after the line "Why does the impostor  who represents a small fraction of our community, seem to have grabbed so much focus and power?"

As a lifelong geek and a more recently self-identifying punk, I'm very familiar with the witch hunt mentality that develops around seeking out fakes and impostors in outcast social groups. The punk world particularly has dealt with the issue since the music first moved out of the basements and garages and onto the airwaves where anyone could hear it. Arguments over who or what punk really is still rage to this day. There are even punk songs about the topic such as Jawbreaker's "Boxcar", wherein Blake Schwarzenbach advocates dropping the labels completely because who cares?

The article covers pretty much all the bases in exploring why this behavior occurs. What really interests me though (and what I'd love to see someone with the appropriate background delve into) is the anthropological underpinnings of it all. What is it about outcast groups that seems to drive them to so vehemently weed out impostors and how far back in the human psyche does this reach?

Saturday, December 29, 2012

My 2012 Music Stats

When I tell people how much I like music, I don’t think they really get an idea of how much music I actually acquire and consume in a given year. Here’s some stats from this past year on what my music purchases and listening actually encompassed:

1289 new tracks across 154 new albums by 95 artists 47 of whom I had never heard before. And I make it a point to listen to every new album I acquire at least twice.

Not counting untracked sources like Bandcamp.com and other web-based streams, I listened to almost 4000 unique tracks in 2012. At a median of about 5 times per track that's about 70000 minutes (1167 hours) or nearly 49 straight days of music listening.

According to Last.fm my Top 10 most listened to artists of 2012 are:

  1. Quiet Company
  2. Fang Island
  3. Zlam Dunk
  4. The Sour Notes
  5. The Capitalist Kids
  6. Coheed & Cambria
  7. Markov
  8. Wilco
  9. Literature
  10. Mother Falcon

My Top 10 most listened to albums of 2012 are:

  1. Quiet Company - We Are All Where We Belong
  2. Fang Island - s/t
  3. Zlam Dunk - Noble Ancestry
  4. Literature - Arab Spring
  5. Zlam Dunk - Balcones
  6. Pswingset - All Our False Starts
  7. Markov - This Quiet
  8. Mother Falcon - Alhambra
  9. Dear Landlord - Dream Homes
  10. The Capitalist Kids - Lessons on Love, Sharing, and Hygiene

And my Top 10 most listened to tracks of 2012 (if I only count the top track for each band) are:

  1. Coheed & Cambria - Domino the Destitute
  2. Quiet Company - Everything Louder Than Everything Else
  3. Fang Island - Sideswiper
  4. Zlam Dunk - Midnight Runners
  5. Literature - Grifted
  6. Pswingset - Husk
  7. The Sour Notes - Hot Pink Flares
  8. The Calm Blue Sea - We Happy Few
  9. Markov - Lucky Me
  10. Marmalakes - White Height

Statistically speaking 2012 has been my biggest year for new music since 2009 when I first started keeping these kinds of stats. With 8 albums already on my 2013 list, I’d say I’m off to a good start for next year as well. 

Tuesday, December 18, 2012

Greetings from the Rook Islands


I've managed to spend about 27 hours in the world of Ubisoft's Far Cry 3 up to this point and just when I thought the game had shown me all it had to offer, it pulled something new out of it's bag of tricks. Far Cry 3 drops you off on the Rook Islands as Jason Brody, some rich, young douche bag who has unwittingly gotten himself captured (along with his rich, young douche bag friends) by south Asian pirates/slavers/drug runners. Jason escapes his captors and with the help of an oppressed native population, begins a journey to rescue his friends and retake the islands. All the while Jason actually grows as a character, which while a foreign concept to most FPS games, is par for the course in a game like Assassin's Creed, which Far Cry 3 draws heavily from in more ways than one.

The game play format for Far Cry 3 will be familiar to anyone who has played through Ubisoft's Assassin's Creed games. The player is dropped onto a map that is largely covered by a "fog of war" and that can only be removed by climbing towers in order to get a bird's-eye view of the area. Each uncovered map section has various side missions and activities that are available once uncovered and after a few hours of play it's easy for even the casual player to have tried each of these activities. For the average player I assume the pacing is rather even as the main story takes them from one island section to the next and frequently offers breaks wherein side missions can be obtained and animals can be hunted to craft new equipment. For the hardcore explorer type like myself, I spent much of my first 20 hours uncovering every section of the northern Rook island, liberating every pirate-held camp, and crafting every item available. To say that I've been playing this game "methodically" would be an understatement. The only thing that forced me to move the main story along was the fact that large sections of the RPG-style skill trees are locked by mission completion. You would think even the main mission would be boring to me by this point (having bought, fired, and customized every non-unlockable gun in the game) but I love the AC-style of open world game and as an explorer I'm a huge meta-gamer too. I would often partake in the game's existing challenges such as liberating a camp (killing all the bad guys) without being seen, heard, or having an alarm raised, but I also created my own challenges such as doing to the above using only the bow and arrow. Still (truth be told) by hour 24 I was starting to hit a bit of a wall.

With the southern island locked to me and naught but a few relics left to uncover on the northern island I finally set about progressing the rest of the main storyline. I was on the set of missions that take you to "Badtown" on the eastern half of the northern island, which had some interesting objectives beyond just killing pirates such as using a flame thrower to burn pot fields. Novelty aside, I was still just doing "shoot the bad guy" missions and each mission was more or less a self-contained experience. It was the next set of 3 or 4 missions that acted a shot in arm for me however. Having found that one of Jason's friends had been sold to a ne'er-do-well in the aforementioned Badtown, I embarked on a set of missions to bargain for his freedom. The bad guy wanted me to obtain some ancient knife that had been lost on the island centuries before by a Chinese conqueror. What followed was a chain of missions that (while still having the Assassin's Creed meets FPS feel) threw a heaping portion of Uncharted into the mix as well. I was still killing the occasional pirate, but I was doing so in cave systems and ruins that opened up to entirely new set pieces ranging from the rusted skeleton of a WWII-era boat, to an overgrown subterranean temple-like structure. The experience of this very interconnected mission chain reinvigorated my game play experience, both reminding me that I had only scratched the surface of the game's main story, but also showing me that Far Cry 3 still had new challenges and experiences in store for me. For a game that I'm already quite fond of, I find myself looking forward to the next 20+ hours with renewed vigor.

Thursday, December 13, 2012

The Final Zlam

Bands come and bands go, and it seems that the closer you get to the local level the greater that churn becomes. Making a livable career out of making music is a huge undertaking and one that even for full-time touring bands doesn't pay much. There comes a point in the life of many bands where a decision has to be made as to whether people want to continue putting the effort into making music or pursue other options. While some bands may linger around and play a show from time to time without putting out any new music, others often feel it's better to just call it quits and hang up the guitars. The latter is a decision that Austin's Zlam Dunk has made and they'll be playing their final show along with Equals and The Couch at Red 7 tonight.

If you've read any of my articles here and on OVRLD this year, then you've likely seen me write about Zlam Dunk before. Back sometime in April I realized that after living here for three years I hadn't really been exposed to much local punk music outside the burgeoning garage scene. I took to bandcamp.com in order to search for the kind of punk and hardcore I was into and among my first crop of finds was this energetic, danceable, but totally hard group called Zlam Dunk. I immediately took a liking to their 2010 LP "Nobel Ancestry" and as luck would have it, they were going to be playing a show just a couple weeks later at the Beauty Ballroom. Zlam Dunk played last that night on a bill with Searcher, Goldspine, and Boyfrndz and by virtue of the fact that the Beauty Ballroom is not a venue with much walk-in potential and that the show was on a Thursday night, there were maybe 15-20 people tops milling about by the time they played. Despite this fact, the guys played their balls off and I knew then that I would need to catch them again.

Following the early May release of their "Balcones" EP I saw Zlam Dunk several more times over the summer, sometimes playing to small crowds and other times to big. No matter who or what size the audience was, Zlam Dunk always left it all on the stage or in the case of lead singer Charlie Day (especially during the cowbell breakdown in "Ghostwoman") out in the audience as well. During every show I was up front getting my dance on, pointing my fingers, and singing along. Yeah I liked the music, but the energy of the show was what drove me. It's one of the things I love about punk music. When I'm out in a crowd and it's sweaty and loud and there's adrenaline in the air, I feel alive and to have that experience with a local band all summer long was a great time indeed.

Am I sad that Zlam Dunk are calling it quits? Of course I am, but these guys need to follow their dreams and if that means something other than entertaining my 34-year-old punk ass, well then I respect that. At the end of the day I still live in the music capital of the world and while bands may come and go, I've got my pick of the litter. For now I'm going to keep spinning my Zlam Dunk albums and make sure I enjoy the hell out of their final show and remember that sometimes it's better to burn out than to fade away. If you dig danceable punk music or just want to see what these kids are all about, come on down to Red 7 tonight. I’ll be the guy in front, having a great time.

Wednesday, August 15, 2012

Objectivist Lessons

This kind of shit makes me sick! People shouldn't have to deal with this kind of thing at all, suffering because of something that happens due to no fault of their own. It's first, second, and third hand experiences like this that drove me to become a Socialist, to understand the need for a leveled playing field to balance out the inequities emergent in all power structures.

Libertarians and other objectivists always argue against social safety nets by describing those that would be supported by them as lazy. We constantly hear comments like those by former presidential candidate Herman Cain that presume that there are jobs out there for people willing to work for them. If that's the truth then why is it that people who work to get a job and continue to work once in that job can lose that job due to no fault of their own? In an objectivist world aren't those the people who should be rewarded for their constant efforts?

The Truth is that for all their breast beating the objectivist philosophy was simply never designed to apply to anyone beyond ones self. They can say how people who work at it will be rewarded, but they neglect to mention that this is only if they can avoid the constant roadblocks thrown in their way by others seeking to secure their own positions first. In the objectivist view gains are privatized, trickling up to those who claim their right to glory over others due to their position in the hierarchy and the only socialism they know is how to spread their personal failures to those below them who were never at fault and who probably worked their asses off all the while.

Saturday, August 4, 2012

Thoughts on The Secret World

I've put about 3 hours into The Secret World free weekend now and I think that's about all I need to invest. When I asked some other developers what they thought of The Secret World I got back an answer that I've heard before in regards to other games: "well, it has some interesting systems." For game developers this is roughly the equivalent of "well, she has a nice personality" in dating. You want to be nice, because there are redeeming qualities, but it's just not the total package.

My take on The Secret World is that I can see what they're trying to do, but ultimately I don't find much of what's going on compelling. I dig the idea of the horror angle and I want to become engrossed in it, but (at least early on) those aspects of The Secret World are just too thin for me to grab onto. There may be later areas of the game that better sell the otherwordly aspects I'm looking for, but there's little early on that sells the "secret" angle of The Secret World and that Lovecraftian idea of strange things being just on the periphery at all times is what I came here for. When it comes to MMO's I'm an admittedly tough audience. I think the genre is stagnating by following expectations of WoW-like subscription numbers and fear or misunderstanding of new business models and lack of innovation is the price we're paying. When push comes to shove, The Secret World just doesn't innovate in a way that gets me excited to play and while that's my take, I do have to admit that it's a solid game and I'm sure there's an audience out there for it, just not me.

Thursday, July 26, 2012

Meta Madness

I saw this linked off of the Penny Arcade Report today and given my already public feelings on Metacritic and how we use it in game development, I couldn't simply remain silent.

Every game developer should be appalled at the notion of using Metacritic scores as the basis of a hiring decision. Maybe Irrational is just looking within that select (and lucky) caste for this position, a Design Manager is kind of a big deal gig after all, but regardless we need to take notice lest such requirements become common practice. I've worked on games that should have gotten higher Metacritic scores, but didn't and I've worked on ones that I knew were going to under perform. In both cases, there were maybe 5 people at the studio who could have done anything to change that fate and even then, it was a crap shoot.

Glorifying Metacritic scores within the game industry is only going to end up burning us in the end. We need to understand that Metacritic scores represent correlation and not causation. The scores don't drive sales, it's the factors that should exist to garner those scores that do it. What we need to understand however is that those factors don't always directly translate to the scores. I realize that an argument can be made that judging the relative quality of a game by it's Metacritic score is at least somewhat fair, it is not at all a fair however to use that same criteria to judge a developer; there are too many other factors that go into what makes a good developer and most of those are not and cannot be reflected by how the product performs on Metacritic. Let's look at this another way. Let's say you're applying for a public relations position somewhere and on the job listing it says "must have at least 500 Facebook friends" ... because someone who is in PR has to deal with people and therefore should have a lot of friends. Sure there's some correlation, but by and large the one thing has little to do with the other.

I've been in game development long enough to know that job listings usually represent a company's most pie-in-the-sky ambitions for the position and that when push comes to shove a guy with excellent qualifications and shipped titles with only an 80 on Metacritic could totally land that job. The point is that this is a stupid road to begin going down. We're already judged by our number of shipped titles (a value, that changes drastically depending on the types of games you work on) so why add even more arbitrary nonsense values into the hiring process? If you ask me, anyone using Metacritic as an exacting measure of a developer's quality simply isn't doing their homework. This industry is stressful and tough enough without having to worry that you're going to be judged for employment based on a Metacritic score that is largely beyond your ability to influence.

DISCLAIMER
The views expressed on Plenty For All are purely the opinions of Brian J. Audette and are not at all affiliated with, representative of, endorsed or supported by BioWare, EA, it's shareholders, partners, or subsidiaries.

Wednesday, July 4, 2012

Declarations and Independence

Looking at my Twitter and Facebook feeds today is making me ashamed to call myself a "Liberal". All I seem to see is people using the 4th of July as a launching point to to attack conservatives in one way or another or to just generally let our displeasure with the state of the union be known.

I know we're all groaning at the fair weather patriots and the conservative nut jobs who come out around holidays like the 4th of July and remind us that many of the people who proclaim their love of America the loudest also do so in ways that embarrass, disgust, or scare us the most. I know that our gut instinct is to distance ourselves from these people as much as possible so as not to be lumped in with them. I know that our ideal America is very different from theirs and when we hear them hoot, holler, and proselytize we naturally want to disassociate ourselves from them and their ideas. The fact of the matter however is that both sides love America, regardless of the gulf between our views and if there is one thing we can celebrate over everything else it's that we're allowed to have and express those views openly. I won't fault anyone for disagreeing with the views of non-liberals and doing so with as much cynicism and vitriol as they like, but the 4th of July isn't the problem and neither is the idea that is "America".

So before you post your next cynical screed or sarcastic comment on flag-waving, hot dogs, or some yokel's idea of what the 4th of July and America are all about, take a breath and think about what this day is really celebrating. 236 years ago a bunch of people got together and told one of the most powerful nations in the world to get shoved. They declared their independence and started off on the incredibly rocky road toward building a nation. It's a road we're still on today and while we may not always agree with the people we're on the road with and we may not always agree with where the road should take us, can't we all agree that the road itself is a good idea?

Saturday, June 23, 2012

Thoughts: Moonrise Kingdom


Does anyone else feel like Wes Anderson is just going through the motions these days? Moonrise Kingdom was good, but it just felt like it was a paint-by-numbers version of how to make a Wes Anderson movie:
  • Wide-angle shots ... check
  • Cross-section cutaway sets ... check
  • Symmetrical compositions ... check
  • Vibrant, deliberate color palette ... check
  • Semi-detached yet resonant dialogue delivery ... check
  • Looks/sounds/feels like it's set in the the mid 60's whether it actually is or not ... check
  • Slow motion scene set to music that punctuates turning point in the plot or a major character moment ... check
This isn't the first time I've been critical of Anderson. The first time I saw both The Life Aquatic and The Darjeeling Limited I didn't think I liked either of them very much, but as time went on and the movies sank in, I grew to appreciate them a great deal. I don't expect Anderson to ever make a film as brilliant and resonant as The Royal Tennenbaums again (you'd have to be a robot not to be moved by that film), but I kinda feel like he's just phoning it in on Moonrise Kingdom.

Maybe it's that the film isn't for me, maybe it's a movie for tweens, but I never connected with any of the characters and so the film just became for me a series of Wes Anderson directed scenes that (while amusing) had little impact. The only character I really felt anything for was Ed Norton's scout master and only then because he got to a point where he had something to prove. The bare scraps of plot for all the other characters never really go anywhere, but I don't end up caring because I was never properly introduced to them to begin with. Even two leads and their apparently star-crossed young love are neither properly introduced nor built upon in any meaningful way.

In the end, Moonrise Kingdom feels like a Wes Anderson picture puzzle. All the pieces are there and they fit together to make pleasing enough image, but it's not something you're going to frame and put on your wall. When you're done with Moonrise Kingdom you'll forget about it and move onto something else. Maybe Anderson has gotten too wrapped up in his own style or maybe Owen Wilson (who was not involved with the writing of this film as he has been on past Anderson projects) is a bigger part of the Wes Anderson equation than I previously gave him credit for. In either case, Moonrise Kingdom was entertaining, but forgettable in the long run.