My feelings about awards shows in the video game industry are no secret. Couple that with the fact that every magazine and web site has their own "best of" list and it's no wonder you see 10 games with a "Game of the Year" edition on the shelves every year. As far as I'm concerned there is only one award that matters, the Interactive Achievement Award present at the DICE summit each year for the past 15 years.
I've worked as a professional game developer over the last 12 years (roughly 7 studio years and 5 years "between jobs") and while I've worked on games that had previously won DICE awards (my very brief stint on Asheron's Call) and I've worked for studios that have won DICE awards (Mythic, for Dark Age of Camelot), I've never worked on a game and then had it win a DICE award. That changed last night when Star Wars: The Old Republic took the Interactive Achievement Award for Outstanding Achievement in Online Gameplay.
As the one award given out by my peers in the game development community it means a great deal to be recognized in this fashion, especially given competition like Battlefield 3, Call of Duty, Gears of War 3, and Little Big Planet 2. Even without this award, I've been proud to be a part of this project from the start and continue to be as we support the live game. Winning this award is just a bit of extra recognition for an amazing team of developers making an amazing game.
The views expressed on Plenty For All are not affiliated with BioWare, EA, it's shareholders, partners, or subsidiaries and are purely the opinions of Brian J. Audette.
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